AI Insights · Timothy · April 2024
Top 5 Vikings Games on Android in Portugal - Q1 2024
An overview of the performance of the top 5 Vikings-themed games on Android in Portugal during the first quarter of 2024, including trends in downloads, revenue, and active users.
During the first quarter of 2024, the Vikings-themed games on Android in Portugal showcased varying performance trends in downloads, revenue, and active users. Here's a detailed look at the top 5 games.
Viking Rise: Valhalla from IGG.COM experienced a peak in weekly revenue at $1.9K in the final week of January, followed by a decline, ultimately reaching approximately $1.2K by the end of March. Weekly downloads showed a steep decline from 1.5K in mid-January to around 341 in mid-March, before slightly recovering to 549 in the last week of the quarter. Active users peaked at 2.5K in early January but saw a consistent decrease, ending the quarter at approximately 1.2K.
Vikings: War of Clans by Plarium LLC had its highest revenue in the last week of January at $1.1K, with fluctuations throughout the quarter, ending at $755. The game’s downloads spiked at 234 in early February but generally remained low, averaging around 60 in the latter half of the quarter. Active users peaked at 253 in early February and then saw a decline, stabilizing around 138 by the end of March.
Vikingard from Exptional Global showed a moderate increase in revenue, peaking at $679 in early February and stabilizing around $418 by the end of March. Downloads were highest at 229 in mid-February but dropped to zero by the end of March. Active users saw a peak of 688 in mid-February, but the numbers dropped to around 477 by the end of the quarter.
Frostborn: Action RPG from KEFIR saw its highest revenue at $351 in the fourth week of January, with a decline to $248 by the end of March. Weekly downloads were relatively stable but low, peaking at 119 in late January and hovering around 40 by the end of the quarter. Active users peaked at 164 in late January and gradually declined to 79 by the end of March.
Lucky Buddies from Everybuddy Games had a peak revenue of $320 in mid-January, followed by a decline to $85 by the end of March. The game saw no new downloads throughout the quarter. Active users dropped from 141 in early January to 25 by the end of March.
These trends highlight the dynamic nature of the mobile gaming market in Portugal. For more detailed insights and data, visit Sensor Tower.